![]() ![]() Well, one way or another, here's hoping we're all happy with the results. which, to be clear, does NOT mean I wouldn't still love it to death if that were the case. It's the first roguelike I really love and I might just beat it playing it like a typical action platformer. ![]() So, I feel like the main mechanic of using cells to unlock possible weapons for like, 50 runs from now, will be rendered moot if I beat the game with the freakin' Blood Sword and Freeze Blast. This is all well and good, but besides the Frantic Sword, I think all my fav weapons were available at the outset or at least VERY early into progression. This will be the first roguelike I've ever finished if I manage to see credits on this, so yay! On the other hand, since I'm so close, I feel like my favorite weapon load-out combined with that "turn invisible and do sneak attack damage" amulet, I could make it to the end if I really concentrate. Now I'm conflicted, because on one hand, I'm glad the end is within sight for me. Between that, getting some weapons you dig, a little luck and obviously, a good amount of skill, I can totally see that. Even elites, which are supposed to be able to teleport to you, will sometimes seem to "not see me" and just keep hitting my Crossbow-matic until they die. Which is, this game totally lets you fight like a coward. Because this game seems to shy away from the typical roguelike formula of "now, here's the area where the enemies tear you apart instantly." Yes, if you face them in direct combat, that can happen, but thanks to the other reason why seven-runs-till-credits seems believable to me, its easy to avoid that. Not for ME, certainly but SOMEONE, absolutely. I actually totally see the possibility in burning through this game that quickly. Dead Cells is a singleplayer side view and scrolling metroidvania, platform and roguelike game. So as someone who's beaten the Time Keeper, I'm roughly half done the game? ![]()
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